
In NeoTerra, gaming isn't just entertainment—it's everything. Every kid is plugged into the latest VR simulations, battling for ranks, leveling up, and chasing digital glory. But when 14-year-old Elliot Stevens stumbles upon a terrifying secret near the gaming headquarters, his world turns into a nightmare.
The government isn't just making games. They're controlling minds.
A hidden virus embedded in the system is set to rewrite reality, turning every player into a mindless pawn—obedient, unquestioning, powerless. No one knows. No one sees it coming. And once the virus fully activates, it will be too late.
Elliot has only one shot. With his four closest online friends—players he's never even met in real life—he must break free from the system and fight back.
Hack, run, hide, resist—whatever it takes. But in a world where everything is connected, where the enemy is everywhere, one question haunts them:
Who can they trust?
The countdown has begun. If they fail, free will dies with them.
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