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THE FUTURE OF GAME DESIGN IN THE AGE OF AI: Can games measure intelligence? And how will artificial intelligence inform games of the future? In Playin...Lees meer
What do we think about when we think about play? A pastime? Games? Childish activities? The opposite of work? Think again: If we are happy and well re...Lees meer
How mobile games are part of our day-to-day lives and the ways we interact across digital, material, and social landscapes. We often play games on our...Lees meer
A provocative study that reconsiders our notion of play--and how its deceptively wholesome image has harmed and erased people of color. Contemporary t...Lees meer
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How abstract design decisions in 2D platform games create rich worlds of meaning for players. Since the 1980s, 2D platform games have captivated their...Lees meer
A deep dive into practical game design through playful philosophy and philosophical play. What are video games made of? And what can that tell us abou...Lees meer
Why games are still niche and not mainstream, and how journalism can help them gain cultural credibility. Mainstreaming and Game Journalism addresses ...Lees meer
Examining the ethics and experience of “treacherous play” through 3 games that allow deception and betrayal— EVE Online , DayZ , and the TV series Sur...Lees meer
How games are built on the foundations of rules, and how rules—of which there are only five kinds—really work. Board games to sports, digital games to...Lees meer
A deep dive into the reflective modes of playfulness in video games. Slowness and reflectiveness have always been part of the video game medium, thoug...Lees meer
A provocative study that reconsiders our notion of play—and how its deceptively wholesome image has harmed and erased people of color. Contemporary th...Lees meer
A gaming academic offers a "fascinating" exploration of why we play video games--despite the unhappiness we feel when we fail at them ( Boston Globe )...Lees meer
An ode to the gruesome game characters we love to beat--from the monsters of D&D to the mutants of The Last of Us --and what they tell us about oursel...Lees meer
Why play is a productive, expressive way of being human, a form of understanding, and a fundamental part of our well-being. What do we think about whe...Lees meer
An argument that production tools shape the aesthetics and political economy of games as an expressive medium. In Making Games , Stefan Werning consid...Lees meer
How game designers can use the psychological phenomenon of loss aversion to shape player experience. Getting something makes you feel good, and losing...Lees meer
How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them. In videogame criticism, the wors...Lees meer
How games create beauty and meaning, and how we can use them to explore the aesthetics of thought. Are games art? This question is a dominant mode of ...Lees meer
How game designers can use the psychological phenomenon of loss aversion to shape player experience. Getting something makes you feel good, and losing...Lees meer
How players evoke personal and subjective meanings through a new theory of player response. In The Well-Read Game, Tracy Fullerton and Matthew Farber ...Lees meer
How players evoke personal and subjective meanings through a new theory of player response. In The Well-Read Game, Tracy Fullerton and Matthew Farber ...Lees meer