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The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shock...Lees meer
This book provides the first in-depth exploration of video games as history. By taking an inter-disciplinary and accessible approach the book provides...Lees meer
This volume offers the latest research findings on online gaming, social forms of gaming, identification, gender issues and games for change, primaril...Lees meer
Comics and Videogames offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines ...Lees meer
This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanation...Lees meer
Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player fr...Lees meer
This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and...Lees meer
This book examines how people are socially, culturally, and personally changing as a result of their reading of, or interaction with, interactive medi...Lees meer
Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growi...Lees meer
This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and...Lees meer
This book offers an overview of how conflicts are represented and enacted in a variety of game genres and systems, highlighting the intrinsic connecti...Lees meer
This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form...Lees meer
This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It cove...Lees meer
This volume brings together essays that explore game fandom from diverse perspectives to offer a broad and holistic understanding of the complex proce...Lees meer
This book explores hybrid play as a site of interdisciplinary activity--one that is capable of generating new forms of mobility, communication, subjec...Lees meer
This volume provides an in-depth examination of the video game Death Stranding , focusing on the game's exploration of ruin, nostalgia, and atonement ...Lees meer
This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in o...Lees meer
The first book-length study devoted to FromSoftware games, On Soulsring Worlds explores how the Dark Souls series and Elden Ring are able to reconcile...Lees meer
This book offers insight into one of the most problematic and universal issues within multiplayer videogames-antisocial and oppositional play forms su...Lees meer
Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player fr...Lees meer
This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, the author ill...Lees meer
Comics and Videogames offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines ...Lees meer
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding hi...Lees meer