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Mobile Learning through Digital Media Literacy proposes media literacy education as a conceptual framework for bridging mobile technologies in teachin...Lees meer
Media and Digital Literacies in Secondary School examines young people's media practices and media literacies in school spaces where these practices m...Lees meer
Through analysis of this "how-to" literature, Designing Online Communities explores the discourse of design and configuration that partially structure...Lees meer
Where the Agricultural Revolution harnessed domesticated animals for pastoral farming, and the Industrial Revolution leveraged machines for factory pr...Lees meer
This book introduces a collection of tools that enable novices - including educators, hobbyists, and youth designers - to create and learn with e-text...Lees meer
This book is a field guide on how to implement game-based learning and gamification techniques to everyday teaching. It is a survey of best practices ...Lees meer
This book provides an expansive guide for designing and conducting robust qualitative research across a diverse range of purposes concerned with under...Lees meer
New Literacies and Teacher Learning examines the complexities of teacher professional development today in relation to new literacies and digital tech...Lees meer
The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collab...Lees meer
This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. The author shows how such an appr...Lees meer
From Digital to Analog delves into the origins of digitization and its effects on contemporary culture. The book challenges the common sense assertion...Lees meer
This book provides a deeper understanding of the phone-based composing practices of youth and their implications for literacy learning. In the United ...Lees meer
This book has received the AESA (American Educational Studies Association) Critics Choice Award 2012 . This book introduces a progressive type of educ...Lees meer
This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniqu...Lees meer
Adolescents' Online Literacies: Connecting Classrooms, Digital Media, and Popular Culture is a compilation of new work that makes concrete connections...Lees meer
How are expert educators using games in their classrooms to give students agency, while also teaching twenty-first century skills, like empathy, syste...Lees meer
New literacies have been researched with various age groups in a variety of settings, illustrating how text uses differ across contexts and highlighti...Lees meer
This book brings together a group of internationally-reputed authors in the field of digital literacy. Their essays explore a diverse range of the con...Lees meer
Making New Media offers a series of case studies from the author's work with students and teachers from the mid-90s to the present day, charting the d...Lees meer
This book examines how common e-learning technologies open up compelling, if limited, experiential spaces for users, similar to the imaginary worlds o...Lees meer
This book provides an expansive guide for designing and conducting robust qualitative research across a diverse range of purposes concerned with under...Lees meer
This book explores the importance of the adoption of digital technologies by contemporary education systems. Partly a synthesis of findings from proje...Lees meer
This revised edition of Adolescents' Online Literacies: Connecting Classrooms, Digital Media, and Popular Culture features a variety of digital tools ...Lees meer
New Literacies and Teacher Learning examines the complexities of teacher professional development today in relation to new literacies and digital tech...Lees meer