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How should we understand and design for fun as a User Experience? This new edition of a classic book is for students, designers and researchers who wa...Lees meer
It is well-established that while cognitive psychology provides a sound foundation for an understanding of our interactions with digital technology, t...Lees meer
Personalization is ubiquitous from search engines to online-shopping websites helping us find content more efficiently and this book focuses on the ke...Lees meer
This SpringerBrief discusses the origins, emergence, evolution, and future of the Technology Acceptance Model (TAM). TAM, simple yet powerful, has bee...Lees meer
This book explores the emerging field of hyperconnectivity looking at technology and systems that allow person-to-person and person-to-machine communi...Lees meer
This book examines the issues involved in creating virtual environments that promote and disseminate historical learning and heritage. It achieves thi...Lees meer
Written by international researchers in the field of Distributed User Interfaces (DUIs), this book brings together important contributions regarding c...Lees meer
This book presents up-to-date information on Brain-computer Interfaces (BCI). BCIs are systems that record brain signals, extract features and transla...Lees meer
As mainstream psychology was never intended for the HCI practitioner, this second edition of A Psychology of User Experience takes the opportunity to ...Lees meer
This book highlights the latest research in pen and touch, its current use in STEM classrooms, sketching and haptics technologies. Computer and educat...Lees meer
Explores systematically - for the first time - the users and use of smart home technologies as a critical complement to technology-led design and deve...Lees meer
Distinguishingbetween tangible user interfaces (TUI) and tangible interactive systems (TISs),this book takes into account not only the user interfaces...Lees meer
This is the first extensive compilation documenting contemporary third wave HCI, covering key methodological developments at the leading edge of human...Lees meer
As the first extensive exploration of contemporary third wave HCI, this handbook covers key developments at the leading edge of human-computer interac...Lees meer
Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of g...Lees meer
This is the first extensive compilation documenting contemporary third wave HCI, covering key methodological developments at the leading edge of human...Lees meer
This book focuses on automotive user interfaces for in-vehicle usage, looking at car electronics, its software of hidden technologies (e.g., ASP, ESP)...Lees meer
This book describes an innovative approach to the interaction between humans and a smart environment; an attempt to get a smart home to understand int...Lees meer
While the focus of the UX research and design discipline and the Learning Sciences and instructional design disciplines is often similar and almost al...Lees meer
Covering key areas of evaluation and methodology, client-side applications, specialist and novel technologies, along with initial appraisals of disabi...Lees meer
Teen Computer Interaction is concerned with the design, evaluation and implementation of technologies for teenagers and with the study of major phenom...Lees meer
This book examines the issues involved in creating virtual environments that promote and disseminate historical learning and heritage. It achieves thi...Lees meer
Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of g...Lees meer
In the modern era, every family and local community can cultivate its own history, endowing living people with meanings inherited from the people of t...Lees meer