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Transnational Play approaches gameplay as a set of practices and a global industry that includes diverse participation from players and developers loc...Lees meer
Young people in the West are more likely to encounter religion in videogames than in places of worship like churches, mosques or temples. Lars de Wild...Lees meer
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Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never ...Lees meer
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Monsters fascinate us. From ancient folklore to contemporary digital games, they are at the core of the stories we tell. They reflect our fears, deepe...Lees meer
The rapid developments in new communication technologies have facilitated the popularization of digital games, which has translated into an exponentia...Lees meer
In the last decade, digital media technologies and developments have given rise to exciting new forms of ludic , or playful , engagements of citizens ...Lees meer
The history of European videogames has so far been overshadowed by the global impact of the Japanese and North American industries. However, European ...Lees meer