Standaard Boekhandel gebruikt cookies en gelijkaardige technologieën om de website goed te laten werken en je een betere surfervaring te bezorgen.
Hieronder kan je kiezen welke cookies je wilt inschakelen:
Technische en functionele cookies
Deze cookies zijn essentieel om de website goed te laten functioneren, en laten je toe om bijvoorbeeld in te loggen. Je kan deze cookies niet uitschakelen.
Analytische cookies
Deze cookies verzamelen anonieme informatie over het gebruik van onze website. Op die manier kunnen we de website beter afstemmen op de behoeften van de gebruikers.
Marketingcookies
Deze cookies delen je gedrag op onze website met externe partijen, zodat je op externe platformen relevantere advertenties van Standaard Boekhandel te zien krijgt.
Je kan maximaal 250 producten tegelijk aan je winkelmandje toevoegen. Verwijdere enkele producten uit je winkelmandje, of splits je bestelling op in meerdere bestellingen.
Based on extensive fieldwork, this book argues that developers of videogames and their players engage in a 'Pop Theology' through which laymen reconsi...Lees meer
This book approaches gameplay as a set of practices and a global industry that includes diverse participation from players and developers located with...Lees meer
Digital Gaming and the Advertising Landscape explores the different ways advertising messages can be embedded within digital games. An interdisciplina...Lees meer
Formalism is often used as an all-embracing term covering a range of ontological and methodological approaches in game studies, with little connection...Lees meer
Video games have entered the cultural mainstream and now rival established forms of entertainment such as film or television in terms of economic prof...Lees meer
Monsters fascinate us. From ancient folklore to contemporary digital games, they are at the core of the stories we tell. They reflect our fears, deepe...Lees meer
This book proposes an inquiry into European videogames, including both analyses of transnational aspects of European production and close readings of ...Lees meer
In this edited volume, we narrow the scope of attention by focusing on what game theorist Ian Bogost has called 'persuasive games', that is, gaming pr...Lees meer
This book approaches gameplay as a set of practices and a global industry that includes diverse participation from players and developers located with...Lees meer
This book proposes an inquiry into European videogames, including both analyses of transnational aspects of European production and close readings of ...Lees meer