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Synthesizes prior work involving children as informants and design partners, and describes the emergence of participatory design methods and technique...Lees meer
Sheds light on the role that information technology might play in helping older adults to age actively. The goal is to understand how IT can better su...Lees meer
Summarizes existing knowledge about revisitations on the web, and surveys the potential of graphic based web history tools. A taxonomy of revisit-type...Lees meer
Examines the existing body of work on Tangible User Interfaces. This book starts by sketching the history of tangible user interfaces, examining the i...Lees meer
Computational support for sketching has a long and interesting history dating back to the early days of computing. This book takes a brief look at the...Lees meer
Reviews the current approaches and recent advances in the design and evaluation of mobile interaction and mobile user interfaces. In particular, the b...Lees meer
Overviews the historical relationship between HCI and international development, compares their disciplinary approaches, and suggests that both sides ...Lees meer
Selective exposure has two sub-dimensions: usability and power. This monograph shows how these dimensions crucially impact what children can achieve w...Lees meer
Looks at how we can design information and communications technology (ICT) user interfaces (UIs) in a way that novice and low-literate users can acces...Lees meer
The concept of computer interfaces that will be easy to use, for all users, in all situations, is known as universal usability. This survey presents a...Lees meer
Summarizes almost fifty years of research and development in the field of Augmented Reality (AR). This monograph provides an overview of the common de...Lees meer
Highlights the importance of designing for spatial memory in HCI. The book summarises empirical results on spatial memory from both the psychology and...Lees meer
Assesses different design approaches to common features of mobile wellness applications, and discusses the tradeoffs that are inherent in those approa...Lees meer
Focuses on systems that help people choose for themselves. The book offers a compact synthesis of research that is specifically formulated to be acces...Lees meer
Provides a foundational review of the field of psychophysiology to serve as a primer for the novice, enabling rapid familiarisation with the core conc...Lees meer
Explores the significant and growing body of research on the topic of modern in-vehicle user interfaces. In automated vehicles, human-machine interact...Lees meer
Outlines the dimensions of human-powered access technologies. This book looks at the growth of online human support, outlines a number of projects in ...Lees meer
Provides an overview of existing work in this area, outlines a spectrum of exertion games, and presents an analysis of key enabling technologies. The ...Lees meer
Discusses a wide variety of the recommender choices available and their implications, providing both practitioners and researchers with an introductio...Lees meer
Uses the focussed technique of lenses to highlight factors that interactive technology could deploy to provide powerful opportunities in the design of...Lees meer
Examines the history and the current state of the art in this nascent field. This draws upon the extensive foundations and literature in human-centere...Lees meer
Reviews 30 years of research on theories and methods for surfacing values and ethics in technology design. It maps the history of values research, beg...Lees meer
Merges the theories behind tie strength with the data from social media. The book shows how to reconstruct tie strength from digital traces in online ...Lees meer
Argues that design fiction can also be considered as a form of thought experiment. Excerpts from a fictional Wikipedia article about a Latvian histori...Lees meer