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An original exploration of the ways cyberspace affects human experience. New technologies suggest new ideas about embodiment: our "reach" extends to g...Lees meer
Media history is millions, even billions, of years old. That is the premise of this pioneering and provocative book, which argues that to adequately u...Lees meer
Poised between hope and despair for a humanity facing an urgent communication crisis, this work by Vilém Flusser forecasts either the first truly huma...Lees meer
The first English-language translation of Vilém Flusser's final series of lectures: the definitive introduction to his methods and ideas in new media ...Lees meer
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The first book to focus exclusively on the tactics and goals of new media art activists Tactical media describes interventionist media art practices t...Lees meer
A poetics for reading the everyday objects that populate a hard drive Bespoke online archives like PennSound and Eclipse host an astounding array of "...Lees meer
Media screens-film, video, and computer screens-have increasingly pervaded both artistic production and everyday life since the 1960s. Yet the nature ...Lees meer
In The Souls of Cyberfolk, Thomas Foster traces the transformation of cyberpunk from a literary movement into a multimedia cultural phenomenon. He exa...Lees meer
In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence...Lees meer
Networks and computer-mediated communication now penetrate the spaces of everyday life at a fundamental level. We communicate, work, bank, date, check...Lees meer
A surprising and original application of theories of new media art In this intellectually groundbreaking work, Timothy Murray investigates a paradox e...Lees meer
In the twenty-first century, a network society is emerging. Fragmented, visually saturated, characterized by rapid technological change and constant s...Lees meer
Vilém Flusser (1920-1991) has long been known and celebrated in Europe and Brazil primarily as a media theorist. Only recently have other facets of hi...Lees meer
In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now ...Lees meer
In Hypertext and the Female Imaginary , Jaishree K. Odin reveals how media that use hypertextual strategies of narrative fragmentation provocatively e...Lees meer
Digital objects, in their simplest form, are data. They are also a new kind of industrial object that pervades every aspect of our life today--as onli...Lees meer
From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore , computer games owe their development to co...Lees meer
The pitfalls of cultural memory and forgetting, understood through the genealogy of the phenomenon called déjà vu Referring to a past that never was, ...Lees meer
In the popular imagination, archives are remote, largely obsolete institutions: either antiquated, inevitably dusty libraries or sinister repositories...Lees meer
While corporations, governmental groups, and public relations firms debated the best way to memorialize the event of 9/11, sites of commemoration coul...Lees meer