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In life-and-death situations and during the sharp skirmishes that arise in the middle game, brute-force analysis is usually required. However, intuiti...Lees meer
This volume is a continuation of Graded Go Problems For Beginners, Volume 2 and is aimed at the 20-kyu to 15-kyu player. The problems presented here w...Lees meer
This book is the third volume of the series The Road Map to Shodan. Part One is intended as an introduction to the topic of life and death, aimed at p...Lees meer
During the opening stages of the game the players stake out positions and more or less divide the board. Normally each player wants to win and take ju...Lees meer
How do you win a won game? How do you win a lost game? Study the endgame! More specifically, study this book and you will really get strong at the end...Lees meer
Graded Go Problems for Beginners are ideal books for players who have just learned the rules of go, bridging the gap between a beginner's book and som...Lees meer
When evaluating a position, besides determining the balance of territories, an important consideration is the identification of weak groups. Positions...Lees meer
Opening and Middle Game Go Problems for Kyu Players presents 200 problems of positions that regularly arise in the opening and middle game. It is inte...Lees meer
This book is a continuation of Volume Three of this series. It contains 300 joseki problems that will test and expand your understanding of josekis an...Lees meer
Tesujis are skillful moves that accomplish some clear tactical objective, such as capturing stones or a group, rescuing one of your own groups, linkin...Lees meer
In the opening stages of the game, territory and influence are equally important. However, if you concentrate only on making territory and ignore infl...Lees meer
The techniques of attacking, along with tesuji and life-and-death, are part of the middle game, but, whereas you will find an abundance of literature ...Lees meer
Go is played on a very large board, consisting of 361 playing points. During the opening phase, there will be perhaps 50 to 100 candidates for a plaus...Lees meer
This book is written for players who have acquired an understanding of the rules of go and some of its most elementary tactics and strategies by havin...Lees meer
This is the first volume of a four-volume collection of problems and is intended for players who are learning the rules of go. The nearly1500 problems...Lees meer
This is the fourth and final volume of the series Graded Go Problems for Beginners and is aimed at players 10-kyu or stronger. The problems here are m...Lees meer
Good shape is a subject that has received scant attention in Japanese go literature. Although references to shape are made in most books, there is no ...Lees meer
The fastest way to become strong at go is to constantly study tesuji and life-and-death problems. But they also advise you not to study difficult prob...Lees meer
Das "Second Book of Go" von Richard Bozulich ist ein Weltbestseller der Go-Literatur, der endlich auch in deutscher Sprache vorliegt. Das Buch richtet...Lees meer
Master the game of Go with this expert guide. Go is a two-player board game that first originated in ancient China but is also very popular in Japan a...Lees meer