Fifty years of hatred. One digital gateway.
In the scarred cafes of Damascus, Cyrus plots a high-level assassination to avenge a blood-soaked past. By exploiting a secret backdoor in the world's most advanced gaming system, his team can teleport from the virtual battlefields of DeathMaster directly into real-world GPS coordinates.
Standing in their way is an unlikely defense: The GhostWalkers. Led by Joey and anchored by his younger brother Tony—a teen with autism who sees lethal patterns where others see only chaos — four teenagers find themselves caught in a war that is no longer a game.
From the claustrophobic alleys of Urban Sprawl to the fog-drenched Piney Woods, the stakes have shifted. Armed with DNA-linked haptic suits, the players don't just see the action — they feel every shot, every stab, and every impact as if it were real.
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