In a world shaped like a ring and scarred by forgotten wars, the Tournament of the Lost has returned.
Once thought impossible, the tournament draws tens of thousands into a journey across the kingdoms of Aeden—through lands divided by faith, magic, empire, and memory. Few understand its rules. Fewer still understand its purpose.
Among the chosen is a small, unlikely company: a disfigured prodigy who sees patterns others miss, a sellsword who longs to be remembered, a princess desperate to escape her gilded cage, a knight tired of inherited destinies, a wandering mage who walks the edge of cruelty, a prince with no claim he wants, and an ancient golem who can no longer feel what he once was.
As they circle the world and return to where they began, it becomes clear that the tournament is not about victory, but about preserving a system that demands repetition—until someone chooses otherwise.
Beyond the kingdoms, lies a living fog—an edge no one has crossed and returned from. Beneath the world, older forces stir. And at the center of it all waits a figure known only as Father, who has been shaping outcomes for centuries.
The prize is not glory.
The cost is not death, but the right to choose.
To win the Tournament of the Lost is to choose whether the world will be allowed to continue as it always has—or finally be broken.
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