Kingdom of the Seven Lights
By CherylAnn Cook‑Hoar
When a mysterious medallion surfaces—etched with an ancient tree and a forgotten trail—adventurers are offered a choice: continue their journey, or follow the path into a kingdom lost to time. What awaits is a realm of impossible beauty, bustling markets, joyful citizens… and a secret rotting beneath the illusion.
The Kingdom of the Seven Lights appears vibrant and alive, but those who pierce the veil discover a hollow ruin ruled by an orc illusionist and his horde. As reality fractures, the party must confront the truth behind the kingdom's fall, survive a brutal ambush, and uncover a treasure hoard untouched for generations.
At the heart of the abandoned castle lies the sacred Tree of Seven Lights—its gems dormant, its power waiting to be claimed. Will the heroes restore the kingdom, seize its riches, or leave its legacy to fade into dust?
A standalone D&D side quest or a powerful expansion to the Corelub adventure, Kingdom of the Seven Lights blends mystery, illusion, danger, and mythic discovery into a cinematic tabletop experience.
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