Gary Pennycroft designed a board game about ownership—and then used it to design a city.
He called the game Mondello.
Every rule rewarded wealth. Every move punished the poor.
Winning meant taking until there was nothing left to take.
Then Pennycroft took the logic off the board and into the streets.
Neighborhoods were renamed. Housing became "assets."
Entire communities erased beneath the promise of progress.
A hacker known as Null exposes how closely the city follows the game—leaking ledgers, sabotaging auctions, and leaving a single mark where the system tries to hide: Ø
As the truth spreads, resistance takes shape.
Charity wields antitrust law where her father never expected it.
Ava turns eviction notices into meeting points—and neighbors into a movement.
What begins as quiet sabotage becomes a public reckoning—and a choice the city can no longer avoid:
Keep playing a rigged game—or flip the board.
Mondello Empire of Greed
For readers of The Circle, The Warehouse, and Parable of the Sower.
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