Standaard Boekhandel gebruikt cookies en gelijkaardige technologieën om de website goed te laten werken en je een betere surfervaring te bezorgen.
Hieronder kan je kiezen welke cookies je wilt inschakelen:
Technische en functionele cookies
Deze cookies zijn essentieel om de website goed te laten functioneren, en laten je toe om bijvoorbeeld in te loggen. Je kan deze cookies niet uitschakelen.
Analytische cookies
Deze cookies verzamelen anonieme informatie over het gebruik van onze website. Op die manier kunnen we de website beter afstemmen op de behoeften van de gebruikers.
Marketingcookies
Deze cookies delen je gedrag op onze website met externe partijen, zodat je op externe platformen relevantere advertenties van Standaard Boekhandel te zien krijgt.
Je kan maximaal 250 producten tegelijk aan je winkelmandje toevoegen. Verwijdere enkele producten uit je winkelmandje, of splits je bestelling op in meerdere bestellingen.
How active inference and the free energy principle transform our understanding of technology and design.
Design for Entropy offers a bold rethinking of human technology relations by bringing active inference and the free energy principle—leading frameworks in neuroscience and cognitive science—into dialogue with design theory, as well as the sociology and psychology of technology. Active inference provides a powerful lens for understanding perception, planning, and action as forms of probabilistic inference.
Luca Possati argues that any artifact—any technology—can be understood as a network of predictions and predictive models about human behavior and its environment. The active inference agent is, by definition, a technological agent—one whose survival and adaptation depend on the ability to construct, reshape, and inhabit a predictive niche. This perspective opens the door to a new approach for addressing foundational questions about design and the role of technology in social groups and the psychological dynamics of human-technology interaction.
Through in-depth case studies—smartphones, adaptive robotics, and smart cities—the book introduces the Designer-Artifact-User (DAU) software model, an active inference-based tool for UX design. It also confronts psychological and social challenges, including digital addiction, depression, affective modulation, and the role of technology in mentalizing.